![]() ![]() The theme I'm using right now for that stage/for Mike is Mickey Rogers theme from AOF2(mostly cause Mike's SF1 theme is 10 seconds long and terrible). Oh and as you can see from the animations I updated Mike's stage. View the memberlist Search For Members Login Register The Mugen Fighters Guild M.U.G.E.N Central Your Releases, older. I'll try and get it done as soon as possible. The Mugen Fighters Guild - SF2 Sagat by Kaz Released 01-10-2020. I wish I could show more now since the programming has been completely done for a while and he has most of his sprites but I still wanna hold off for there to be no more Balrog sprites to edit. Mike's intro is based on his SF1 intro, and I gave him a bouncier stance than Balrog to reflect Mike's movement in SF1. Also I've always loved making palettes!Īlso heres some Mike vs Balrog clips just to show off a few things. I based his palettes on Mike's SFV outfit, and also gave him a Cody and Balrog palette to bring it to the 12 total. Since I don't have a gameplay video yet, I'll post a couple of goodies instead. I'm slightly worried things like that will extend the project longer than it should but anyone who remembers me will remember I don't "settle". Minor things but it makes a difference, to see what I mean: View the memberlist Search For Members Login. My perfectionism has gotten to me twice so far and I've updated Mike's whole spriteset for minor details twice to give him dark lines for his belt buckle and to change the shading on his hand tape. The Mugen Fighters Guild - Shopping District (Day / Night) (SF2) Yes No Ok. ![]() ![]() I can probably do some testing if people wanna beta test him. I'm still on track to have that video ready by the end of the month, and Mike should be done by the end of January. After edit sprites are done I'll make a progress video with the placeholder sprites so I can show off his gameplay. When they're done all that's left is the custom sprites from SFV. Attack Fire Drums, Car Destruction and Barrel Mania I get a bad feeling I forgot to rename the barrel stage in the def. J.hk - c.mk - c.mp xx ex sonic boom - c.Progress update on Mike: I'm almost done with the "edit" sprites(sprites edited from Balrog). (The Japanese version of SF2 displays various tips on the games systems and special moves on the continue screen. Released the Street Fighter 2 Bonus Box The 3 original Street Fighter 2 bonus stages. J.hk - c.mp - s.mp xx sonic boom xx somersault Strike EX is 2 hits and travels further forward(enabling some combos not possible otherwise)Ĭ.mp - s.mp xx sonic boom xx sonic hurricane Hk version has invincibility, but is very unsafe on whiff/block. Notes: Input determines height and damage. EX is 2 hits and is really easy to link afterwards. Notes: Input determines damage and velocity. For bigger characters, some push collisions were too close to each other. That will make my choices all clear and, in turl, will give you a proper idea about what to expect from the character. Progress: Will be released with the beta 2 pack The Character Pack has been updated on 1/10/15 - Fixed some characters width values for pushing when you decide to cycle between characters during the match. As promised, heres a quick little video of some sloppy fighting between Gouken and El Fuerte, just to show that all of these characters are indeed animated. ATTENTION: I decided to rewrite this section just to elaborate the rules Im picking the section character belongs to. ![]()
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